Jackpot City
Casino and iGaming visual production · Digital Union · Unreal Engine 5
- Problem
- Campaign frames rendered out of Maya took around 45 minutes each, and the studio was paying for render farm time to hit deadlines.
- Constraint
- Compositing needed the passes kept separate, and Unreal does not output them. The art team had to keep working in Maya.
- What I built
- An Unreal Engine 5 render pipeline with custom pass extraction, a USD interchange between Maya and Unreal, and a crowd system that scattered civilians across the city set.
- Result
- About 45 minutes to about 7 minutes per frame. Roughly six times faster, and the render farm line item went away.
A hard output budget, a pipeline that has to hit it, and other people depending on the tool while I change it.